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@LukeAlmighty @mario @Kagekokoro @rlier23 @LukeAlmighty @Kyonko802 well you could quantify these things in various ways. I'm not sure what you'd find tho. probably going to be difficult to even select metrics to use. do you account for price in terms of quality versus dollars spent? do you weight by how many copies a game sold? do you split different regions out? do you differentiate perception of game quality by subpopulations within a region? particularly age groups
but anyway you could have people score their perceived quality of a number of different games and examine that for trends in the market over time