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lolipunk2069 (lolipunk2069@outpoa.st)'s status on Sunday, 23-Apr-2023 10:36:37 JST lolipunk2069 Video games were invented by the white man as an instrument of simulation, you subhuman.
Sure, a lot of modern AAA video games are diluted and watered down to the point of barely requiring any thought.
But that's what we call "subversion", you retard.
RTS games taught people about logistics, resource management, and commanding armies.
Survival Horror games taught the basics of how to make the most efficient use of tightly limited resources in order to do well in a shit-hit-the-fan scenario.
SimCity games taught about city management and how to have a thriving population and infrastructure.
Racing simulation games teach how various different types of vehicles can handle under various different conditions.
Flight sim games teach gamers how to pilot various different types of aircraft.
It was mainly the Japanese whom specialized in more arcadey-style games, though even those games were intended as a test of wits, reflexes, and pattern recognition. Though even some Japanese video games from time to time would veer into more heavy simulationist territory from time to time.
In short, Video Games exist to test the white man's ability to understand the world around him, to calculate how it functions, and also to train him to improve his creativity and problem-solving skills to tackle life's challenges head-on.
Only a fucking kike would ever want to undermine and destroy the video games industry by taking these fundamentals away.- xianc78 likes this.
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Christi Junior (christijunior@detroitriotcity.com)'s status on Sunday, 23-Apr-2023 10:36:34 JST Christi Junior @lolipunk2069 @TheMadPirate @TheMadPirate @xianc78 @danielhudson @noyoushutthefuckupdad Video games also open the door to and often manage to realize far better and more interesting stories than more passive media like movies and TV shows - NOT by becoming interactive movies, but by combining a cutscene- and dialogue-driven story with a living, breathing world full of lore and visual storytelling, and optional content that contributes to further worldbuilding. xianc78 and Ardainian Hebrew Israelite like this. -
Daniel Hudson (danielhudson@outpoa.st)'s status on Monday, 24-Apr-2023 00:06:16 JST Daniel Hudson Ever noticed that video games mostly became popular in the west and Japan? Ever wanted to know why? It is to subvert those nations.
False sense of accomplishment.
Distract goyim from the NWO.
Make goyim anti-social.
Cause a major decline in both productivity and functioning populations.xianc78 repeated this. -
Putis of Xorg (xenmen@shitposter.club)'s status on Monday, 24-Apr-2023 00:06:19 JST Putis of Xorg @danielhudson
A good game is a *system*. Systems simulate thinking you need elsewhere in life. It's like training.
https://en.wikipedia.org/wiki/Tafl_games
If you're growing up to be a viking raider, a game about escaping the middle of a board to a corner is probably good beginner's practice.
https://en.wikipedia.org/wiki/Go_%28game%29
If you're a minor Chinese noble, who needs to conscript and lead an army of peasants on short notice, a game about territory control and logistic encirclement is probably goos practice.
Similarly, from the era when most games were made by developers primarily for themselves, true *simulators* are a fantastically good facsimile for whatever you want more practice in.
There are other great potentials with the electronic mediums... But mass market productions are coopted now just like music and film.
What can I say? Either you can play Star Control 2 and understand what there is to get out of it... Or not. Don't lump it with "Press F To Pay Respects".xianc78 likes this.