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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Friday, 28-Feb-2025 15:19:14 JST Haelwenn /элвэн/ :triskell:
@a1ba Reminds me of Minecraft allowing to run a bunch of Lua machines via ComputerCraft. -
xianc78@gameliberty.club's status on Friday, 28-Feb-2025 15:19:10 JST xianc78
@lanodan @icedquinn @a1ba Pygame has a built-in sprite module which makes managing game objects much easier. It's my go to recommendation for a beginner who wants to get into game programming, but doesn't want to use a full-blown engine. Speed might be an issue, but it's decent for SNES/GBA-styled games.
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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Friday, 28-Feb-2025 15:19:11 JST Haelwenn /элвэн/ :triskell:
@icedquinn @a1ba :shrug_kon: lua's fine but trying to use it to make a game with löve2d quite made me hate lua for this kind of purpose because I just wanted a more powerful language (probably should have used something like python with pygame). -
iced quinnsmas :blobcatsanta: (icedquinn@blob.cat)'s status on Friday, 28-Feb-2025 15:19:13 JST iced quinnsmas :blobcatsanta:
@lanodan @a1ba lua being the exception to "there is software people like and there is software people actually use" dichotomy -
xianc78@gameliberty.club's status on Friday, 28-Feb-2025 15:41:00 JST xianc78
@lanodan @icedquinn @a1ba Genesis/Mega-Drive programming might be easier because I know for a fact that it is possible to write games for it in C (judging from an unofficial CaveStory port). I don't know if there are any C compilers that support the SNES's architecture.
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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Friday, 28-Feb-2025 15:41:02 JST Haelwenn /элвэн/ :triskell:
@xianc78 @icedquinn @a1ba Heh speaking of SNES I feel like my nerd ass would consider that for writing games…
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