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WhitestTemplar (whitesttemplar@poa.st)'s status on Wednesday, 12-Feb-2025 22:39:29 JST WhitestTemplar
@newt @matrix True. What a lot of games, RPGs in particular, lack is actual depth which is to say that the devs thought of the implications of the possible player choices on the world several layers deep. An example of this, while not a perfect example because it's kind of an easy out, is how Fallout New Vegas did it's ending, made up of short segments that show the results of the players choices, whatever they were. - matrix07012 :thotpatrol: likes this.