Whoa: the animation format used by Microsoft Agent (Bonzi Buddy, Clippy, etc) has probability-based looping/branching.
You can define an animation that turns into animation B 30% of the time it's played.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Wednesday, 05-Feb-2025 10:21:54 JST Foone🏳️⚧️
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Foone🏳️⚧️ (foone@digipres.club)'s status on Wednesday, 05-Feb-2025 10:26:04 JST Foone🏳️⚧️
this is in addition to being able to design multiple animations per-state. So if you define two different animations for the Show animation state, it'll randomly pick one
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Foone🏳️⚧️ (foone@digipres.club)'s status on Wednesday, 05-Feb-2025 10:26:57 JST Foone🏳️⚧️
but for each frame in each animation, you can define up to three probabilistic branch.
So you're watching frame 7, and it rolls some dice to see if it should continue to frame 8, or instead switch to frame 200 or 300 -
Foone🏳️⚧️ (foone@digipres.club)'s status on Wednesday, 05-Feb-2025 10:52:32 JST Foone🏳️⚧️
@nil you could knock that together in an evening with visual basic
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nil :demisexual_flag: (nil@furry.engineer)'s status on Wednesday, 05-Feb-2025 10:52:33 JST nil :demisexual_flag:
@foone idea: desktop dice made with microsoft agent
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