I keep hearing these guys talking about the need to make smaller games.
And for sure it works. 2 games a year, each makes 15k (very reasonable) and you get 30k per year.
But I worry that this will turn out the same way as the mobile app store has. It works... for now. But how much unpolished slop can the market place handle before even this strategy will fail?
But then what is the right way to make games for profit?