Heyyy not bad! Test hand sprawl animation
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Cayhr (cayhr@varishangout.net)'s status on Wednesday, 04-Dec-2024 13:14:35 JST Cayhr - :awoo_tired: shotgun snuggler :clownpiece_smug: likes this.
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Cayhr (cayhr@varishangout.net)'s status on Wednesday, 04-Dec-2024 13:21:00 JST Cayhr @Azur_Fenix lul I’m just learning to rig so I can pose my waifu! Not porting to VR or anything.
Anyway, I’m quite proud of my progress haha.
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Fenix (azur_fenix@varishangout.net)'s status on Wednesday, 04-Dec-2024 13:21:01 JST Fenix @Cayhr I look forward to being jerked by that hand in VR :dimensionalcum: -
Cayhr (cayhr@varishangout.net)'s status on Saturday, 07-Dec-2024 08:49:59 JST Cayhr Additional functionality. I actually managed to implement an FK/IK switch for animation and posing, and no dependency cycles!
FK = Forward Kinematics (when flexion ring is upright)
IK = Inverse Kinematics (when flexion ring is lying down)