Conversation
Notices
-
Apparently Dragon Age: Veilguard has around 70k players at launch on steam
Thats gotta sting :kekw:
-
@DarkMahesvara It will be, I guarantee they sunk an absurd amount of cash into this and EA kills studios that don't make gorillion sheckles
Also it's getting beaten by slopped and pozzed out monster hunter during BETA.
-
@Kyonko802 its not as high as i feared but also not low as i hoped. pray its low enough biowoke shutsdown :korone_blessed:
-
@DarkMahesvara Your game writer, zirs
-
@DarkMahesvara and thats not counting all the advertising and paying off journos
-
@Kyonko802 just gonna pull some numbers out of my magic glass ball
70k peak player lets assume 200k bought the game on steam.
200.000 * $60 = $12.000.000 - the 30% steam share is around 3.6 million but its most likely lower because of other taxes and regional pricing.
biowoke has around 300 devs, development started in 2015 so about 9 years. i will just assume devs get 80k salary on average.
300 employees * $80.000 yearly employee salary = $24.000.000
$24.000.000 * 9 = $216.000.000 + probably 100 million in marketing so the game probably costs at least 300 million.
if they get $42 per copy they would need to sell at least 7 million copies to break even.
-
@DarkMahesvara Fags are already coping saying "dragon Age was never a big seller" lmao bullshit. Inquisition alone sold like hotcakes when it made it to steam, and that was with the game being borderline unplayable and years after its initial launch.
-
@Kyonko802 thats all in marketing. leaving aside all the speculative numbers around 300 million would make sense compared to other AAA games. i do think they sold more to console plebs but not that much more to go well above 1 million units. can't wait for the next EA share holder meeting where they are forced to tell the truth.
-
@Kyonko802 @DarkMahesvara some people estimate that wokeguard's budget is over 250M dollaridoos, that means that they should at least sell a bit over of 4M copies to BREAK EVEN.
The fact that seems they havent even sold 100k copies despite being a stablished IP makes this look like Concord-levels of disaster.
And we're not even taking in consideration how many people are refunding it.
-
@Kyonko802 @DarkMahesvara
EA games always suck but sell better than they should. Obviously everyone who buys this game deserves monkeypox-AIDS.