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:apa: スプリットショックウイルス † (splitshockvirus@mstdn.starnix.network)'s status on Thursday, 31-Oct-2024 10:48:38 JST :apa: スプリットショックウイルス † -
:apa: スプリットショックウイルス † (splitshockvirus@mstdn.starnix.network)'s status on Thursday, 31-Oct-2024 10:48:37 JST :apa: スプリットショックウイルス † If you are broadcasting say like a conference. Then the latency being a minute or more doesn't really mater.
But if you are gaming and interacting with chat and only a few peers it's less nice.
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チャノさん (japananon@mitra.anon-kenkai.com)'s status on Thursday, 31-Oct-2024 10:48:37 JST チャノさん @splitshockvirus Can speak from experience, 20 to 30 seconds of latency between what people see and what I do makes it a little grating when trying to communicate or get feedback from chat. It's the one Achille's Heel of PeerTube streaming.
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:apa: スプリットショックウイルス † (splitshockvirus@mstdn.starnix.network)'s status on Thursday, 31-Oct-2024 10:48:38 JST :apa: スプリットショックウイルス † tl;dr It's incredibly impressive you can stream to 1000 peers on a single connection without overloading the bandwidth or CPU of the server.
The problem with this is that a large amount of the latency added for live streams probably is introduced becasue of this meshing.
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