The true cost of game piracy: 20 percent of revenue, according to a new study
Analysis of Denuvo DRM cracking shows significant impacts on publishers' bottom lines.
The true cost of game piracy: 20 percent of revenue, according to a new study
Analysis of Denuvo DRM cracking shows significant impacts on publishers' bottom lines.
@arstechnica this study seems to forget to look at a giant elephant in the room: how much did Denuvo cost over those periods, and was that more than the revenue lost from piracy?
Because Denuvo isn't exactly cheap and is charged not "per game" but "per month, per game".
@arstechnica just 20%? I remember piracy rates of 10:1 and MUCH MUCH higher than that. With 20% they expect just 1 out of 5 people not paying? Well, “revenue”. But close enough. Once we did hit this value we did stop wasting any thoughts about piracy, that number is not worth thinking about it.
076萌SNS is a social network, courtesy of 076. It runs on GNU social, version 2.0.2-beta0, available under the GNU Affero General Public License.
All 076萌SNS content and data are available under the Creative Commons Attribution 3.0 license.