I wonder if anyone has designed a version of Doom to run off floppy disks.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Monday, 30-Sep-2024 03:37:34 JST Foone🏳️⚧️ -
Foone🏳️⚧️ (foone@digipres.club)'s status on Monday, 30-Sep-2024 03:39:58 JST Foone🏳️⚧️ Because the shareware Doom is like 4 disks. But with a little extra ram (possibly) and some added code to prompt you to insert disks when needed, you could play it without installing it.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Monday, 30-Sep-2024 03:43:24 JST Foone🏳️⚧️ You might need to shard the WADs, so it knows which disks it needs when.
This implies a different WAD structure, since the way they work now has no index. When DOOM needs to load a given texture, it knows it's in one of two WADs: the IWAD or an optionally loaded PWAD.
So it can just scan through the file and find all the lumps. With a multi-disk system, either we make the user insert all disks at start (to find out what's where) or our WAD format needs an index
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Foone🏳️⚧️ (foone@digipres.club)'s status on Monday, 30-Sep-2024 03:44:28 JST Foone🏳️⚧️ We'd also need to rearrange the textures so that they'll be located on the same disk as the level they're used in.
We might could lower the disk swapping by having duplicate copies of textures. But that'd mean more floppy disks, but fewer swaps -
Foone🏳️⚧️ (foone@digipres.club)'s status on Monday, 30-Sep-2024 03:45:42 JST Foone🏳️⚧️ Alternatively we could make a cut-down version of Doom, so it's smaller. Textures are a huge part of Doom's file size: if we shrank textures, we'd need fewer disks.
Maybe a minimalist doom could fit on one disk? -
HEXWALKER (hexwalker@bitbang.social)'s status on Monday, 30-Sep-2024 13:23:22 JST HEXWALKER @foone ive always felt that doom with flat colors would look really cool.
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Foone🏳️⚧️ (foone@digipres.club)'s status on Monday, 30-Sep-2024 13:23:22 JST Foone🏳️⚧️ @HEXWALKER I actually did that once! I modified all the textures to be 1x1 and played the game flat
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