just testing out segmented walls. i can make them look prettier, they actually just look segmented because it helps me keep track of them while developing.
i currently like this approach of just removing the lower wall whenever a player is in a room where it would obstruct their view too much. they can only turn the camera about 50 degrees each way, so they'll never actually be able to see the bottom wall of a room anyway.
as much as i want to give players free control over the camera, rpg architect's camera doesn't have collision. because of that, it'll clip into walls. i don't want the player to have to deal with manually zooming in to see specific spots.
i was toying around with fixed camera angles too and i might use that for some key scenes. it's good to know it's an option but i'd also have to remove walls in some instances doing that anyway.