looking at rpg architect right now... man, this might be the one i go with guys. it's rpg maker on steroids. i wish it was around when i started working on god's disdain because it would have made so many things i wanted to do but didn't have enough time/willpower incredibly easy, and things i did even easier.
it does have 3d support too. i don't think i'm going to go all-in on 3d, but having 3d environments with 2d sprites i think is a good compromise there.
the engine does cost $50, but once you own it that's it, free updates and everything.
i was also looking at rpg in a box, with their voxel based stuff and the new low-poly model they are releasing at some point in the future. that looks super intriguing too, definitely would be a lot more work and a steeper learning curve but i think it would still be easier than godot.
at the moment, those are the two i'm keeping an eye on.