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@realman543 @Mamako wc3 always just werked at LANs for me.
But I insist on games having direct connect options for when they don't.
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@Zergling_man @Mamako Now that I mention it, I remember it also being a huge pain in the ass to play these games at LAN parties. Always some issue. I think this was a way to get people onto the official servers. D1 had a huge underground community from what I recall which is probably why Blizzard decided to become faggots about it.
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@realman543 @Mamako Yeah fair enough. I still have to actually make the proxy work again; for some reason wc3's packets don't work over zto by default so each client has to edit them after receiving them so wc3 will actually see them, and this is version-specific, and the dev last touched it before 1.30 came out.
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@Zergling_man @Mamako Blizzard games pre WoW always had janky lan modes. I remember needing an external client just to play with other people (if you didn't want to use the official servers) and this was before all the gay blizzard online accounts shit they did.
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@Zergling_man @Mamako I tend to be very skeptical of free VPNs and
>zt (organisation) runs some routing nodes, which may or may not actually be carrying traffic (they admit that this occurs as a fallback, but there's no easy way to inspect if you've hit that condition)
would be one reason why. I don't like to use them on general principle, but I may be willing to try it out for a little while.
As it stands right now I'd prefer to focus my energies on what's going on in my life. If and when these things are resolved (hopefully in my favour) I will think about it.
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@realman543 @Mamako If anything it's more laggy because VPN routing is usually suboptimal.
You should be well familiar with this, given that tor is a fancy VPN. In your case, though, if you used it *instead of tor* for playing, it would be a substantial improvement.
When we played on zerotier before (with wc3 1.29), as far as I know it wasn't noticably laggy for anyone, somehow, even though if I put host bot on my server Raugg gets like 500 ping.
The main advantage is that we control almost all of the infrastructure involved; zt (organisation) runs some routing nodes, which may or may not actually be carrying traffic (they admit that this occurs as a fallback, but there's no easy way to inspect if you've hit that condition), and that's it. And you can run your own routing nodes if you'd prefer, but it looked somewhat involved so I skipped it at the time; I'd happily go and set one up this time if you prefer. (I don't know if it's possible to force it to use a particular node.)