To make depth-buffered 3D graphics more managable & impressive, there's several techniques commonly used with it. Today I'll cover several of these, without counting data entry techniques like Motion Capture.
Skeletal & musculature simulations aids animation. Multipass rendering overcomes some limitations of the concurrency strategy. Not to mention various physics sims.
Though the most important tool is keyframe animation, mentioned the other day as "interpolation"!
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