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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Sunday, 21-Jul-2024 13:38:30 JST CrunkLord420 proof of concept procedural sky shader (too lazy to write a real cubemap sky shader)
20 days to make a August 11th offering (lazy edition)-
Terry Hendrix II 🏹 (thendrix@social.hendrixgames.com)'s status on Sunday, 21-Jul-2024 14:21:53 JST Terry Hendrix II 🏹 I don't know your engine arch, but a simple full screen post effect can simulate indirect light per pixel by doing a multisample Hammersley hemisphere calc based on normal and your sky dome.
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CrunkLord420 (crunklord420@clubcyberia.co)'s status on Sunday, 21-Jul-2024 14:21:53 JST CrunkLord420 @thendrix I'm just per-pixel shading at infinity off a cube. Keeping it simple.
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