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@MoeBritannica I think it's interesting how different the stress is between games. A super ball busting singleplayer game is stressful, but I feel accomplished and satisfied coming out of it, like it was a fun pain.
Meanwhile multiplayer games nowadays only really feel fun or satisfying when the community and developers both aren't allowed to touch them. The most fun I've had in recent years playing just a few multiplayer games were when everything hit the wall in such a strange, unpredictable way. Powering through a situation that's utterly bizarre, or dying to something you'd never expect can be fun. But instead, most games enter this horrible place of "balancing" to make objective strategies for each situation and skill based match making hellholes to create a "competitive scene."