Anyone bought the Riven remake yet? Can you check the credits and tell me if I'm in it?
(I'm supposed to be but I haven't heard anything since, and I don't have the cash to grab a copy yet)
Anyone bought the Riven remake yet? Can you check the credits and tell me if I'm in it?
(I'm supposed to be but I haven't heard anything since, and I don't have the cash to grab a copy yet)
@foone You’d think that if you’re in the credits, that they’d just give you a copy
@FurryBeta I could probably ask 'em, but if they didn't put me in the credits it'd be kinda presumptive
@light awesome! Thanks.
@foone Yes you are, under "Special Thanks".
Turns out I am! Awesome.
https://inuh.net/@light/112678956980208767
The story is just that they were apparently having some trouble re-opening the original assets of Riven. Like, they had them all, but I guess it hadn't been well documented which version of the software they had used?
So they got in touch with me and I did some minor software archeology to figure out
1. Which version (of softimage, I think?) they were made in
2. How to convert that to something they could open in modern 3d software.
That was a couple hours of work a long while ago, and I didn't accept any fee from it, as I was just happy to help with such a classic series. I just hadn't heard anything about it since, so I wasn't sure I was going to be thanked in the credits, since who knows if my one bit of help got forgot in the shuffle?
Glad to hear it wasn't!
@foone would love to read about that process.
@Thorsted it was mainly just reading up on the history of the 3d software and locating a bunch of old versions and running them in VMs, until I could find a viable version and conversion chain
@foone Were the softimage assets compound objects?
@JohannaMakesGames I explained over here: https://digipres.club/@foone/112678970196211627
@foone Congrats! Now I am curious, what did you do on the project? I loved the series!
And we've got a screenshot!
https://cathode.church/@ratsprite/112679235019544890
okay I found my communication with someone from Cyan. It was indeed Softimage, which started as Softimage 3D, and then later became Autodesk Softimage.
I was contacted back in 2022, and I was able to load the Riven datafiles up in Softimage 3.7, then 4.0, and finally I confirmed that Autodesk Softimage|XSI 1.5 could import them (if not open them directly). Once imported into Softimage|XSI 1.5, they could be saved back out, and then Softimage 2015 (the latest (and last)) version could open them
So it was mainly just spelunking through old versions of the software on various XP VMs and trying to open the files, until I found an appropriate combination that let them be opened in something modern.
I've got some screenshots of some Riven assets opened in old versions of SoftImage. I'm checking to see if it's okay to post those.
@dannotdaniel all I know is what I said here:
https://digipres.club/@foone/112679620985285977
I think they exported from SoftImage|XSI 2015 to something else (maybe straight into Unreal Engine?), but I wasn't involved there so I have no idea.
@foone if that's the old software what was the new software if you don't mind me asking 👀
I got permission. Here's my first attempt: This is that 5-way rotating room near the start of the game, and I was able to open it in SoftImage 3D version 3.7 (in an XP VM). This is a version from 1997, so probably close to the original version they used to make the game.
I believe that was mainly for verification that I could open the files at all. Next I moved forward a few versions, up to SoftImage 3D 4.0, the last version before the SoftImage|XSI rebrand.
Then I moved to SoftImage|XSI 1.5. This version couldn't open the project, but I was able to make a new project and individually import the scenes/objects/textures/etc. This version is apparently a complete rewrite of the codebase, so it's a much more modern version of SoftImage.
And after importing into SoftImage|XSI 1.5, I was able to save it out and then open it up in SoftImage 2015, the latest & last edition.
(The 3D views here are blank because of an issue with my VM)
So yeah! that was what I did, and what I gave to Cyan. They needed to import the files into SoftImage|XSI 1.5, then save out that project, then open it in SoftImage 2015. From there they could export into Blender or Unreal or whatever.
@immibis yup!
@foone This is *very* cool!
@JohannaMakesGames that's what VMs are for! The curses are contained. And containered.
@foone fascinating 🤩 I hope you didnt catch a curse from opening software that ancient 😜
@peaceman Turns out they did! it was just delayed.
@foone they really could have sent you a copy of the new thing afterwards.
BTW several people have said like "the least they could have done is sent you a copy of the game!"
They did, after all. It just hadn't come through when I made this thread. Don't worry, I got a free copy from them in thanks!
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