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Sorta a pet peeve of mine over time, the overuse of comparisons to mobile games. Instead of using the comparison where it's apt, games clearly made only for moneymaking that are overly simplistic in nature, people throw the term "looks like a mobile game" around for anything that doesn't look like the newest CoD trailer in terms of budget and graphics.
Problem is, phones are getting more powerful day by day. We're already up to the point where, with enough tweaking and optimization, you can get mobile games to look like high quality last gen products, and I'm sure in a few years this current generation of systems will be able to be compared to phones. Hell, with some work, you can even play PC games on a phone not even looking half bad (though often running like shit because of how little work there is on that front). It's likely not too far off in the future that most consumer phones will be able to run a VM for some PC OS, and run games there pretty well. People misunderstand and think a game not being UHD 4K 240fps means that it's clearly made for mobile devices, not the other way around of mobile devices doing their best to become that level of resolution and power.
Mobile games just don't work as a comparison point like this because of how far they've gotten. A stylized game can look pretty damn good, but because it's not got enough bloom, god rays, and water reflections, it's a "mobile game." This brings back, there's a place where an apt comparison can be made to mobile games though. Cheap trash thrown to market just to make a quick buck on micro-transactions and the like. All these live service games are clearly inspired not by actual games, but by the mobile market's success.
Besides this though, my personal pet peeve with this statement. I hate games that set their goal towards looking perfect on a 3090 card. I hate graphical quality focus in general. All too many people seem to keep thinking that graphical quality is the only tell for quality in a game. This isn't a demand that I want to play indie games that "go back to the good ol' days" by importing clearly way too high poly model into unity/unreal project and add a CRT filter to the options. No, I want games with limitations, games that have lowered graphics. I want to see a game made in the modern day, where the dev used tools from the PS2 to create his game. Give me something proper that doesn't just "vaguely invoke nostalgia" but instead is time period appropriate, with any modern technologies being limited to improvements from porting the game.