condensed my code slightly, but i'm not sure if it's more efficient
i personally like condensed code because i don't want to scroll
didn't really code anything new today, because i want to learn how to construct petscop-like environments, like blocks with inverted faces so you can see the inside of it, since my intended game wants inverted faces
plus, i want to create the tool from petscop, but i don't think i can do that with godot's meshes
i might have to make a basic version with blender and then import it and do whatever