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@LoliHat @AstolfoCockVore @Immahnoob @blueknightfrank @supersid333 BTW, the guy who made the game is a cringe gay commie, but at least he's a consistent cringe gay commie.
Dude developed an app, that can be found in https://compcon.app/ (unfortunately it's online-only) and you can download and install the "content packs" for the game and all expansions completely free (when you download the pack it says it's a "demo", but that's just because it has only the rules, without the fluff).
With the app you can easily create and manage pilots and mechs, and you have access to a couple of extra talents/core abilities/equipment and mechs from the supplement books, including two extra options for the starter mech (so there will be no crying and shitting and pissing if we decide to start a campaign at LL0).
The app also has access to "community content", but I didn't even bother checking it because if there's something that D&D has taught me is that community content is cringe and no sane DM should ever allow it in their games. But I think the extra shit can be pretty cool, specially if we decide to start from LL0.
I'm a very nice person, so I'm sending you guys the files you need to import into the program to have access to all the crap without you needing to find it in their site.
I also have an expansion book here called "The Long Rim" that I'm sending. The most important part of the book is in the extra equipment and rules, but those are already found in the program with the packs I'm sending. And I'm gonna tell I think the program is pretty much worth using, mostly because it manages the important bits about character creation in a handy manner, without having to go back and forth in the pdf to find all the stuff.
The app is actually pretty competent, and I'd recommend it. It's a bit of a chore to make the LL6 character because you need to create a LL0 and then go up level by level, but it's pretty nice because it presents you all the needed information in a neat way, it's aware enough to know which qualities you are allowed to pick, and you can create the mech roster for the pilot, and it takes into account your pilot's abilities, licenses and talents. This makes it way beyond any D&D character creator program I've ever seen.
There's even an "active mode", where you use the program to manage the combat. It rolls the dice and everything, which won't really do it for us because there is no way to use it with roll20, but I think each player can still use it as a reference guide, since the program already takes into account the pilots attributes and talents and at least warn you of what you must roll and what are your options.
It can even print the sheet. This is a sample character I created in a rush just to see how it works, but I probably won't use it because the artillery mech has some weird and anti synergistic interactions with the artillery-focused talents that I disliked. I also found no way to install the NHP from the talent in the mech, and IDK if I just didn't find it, or if it was an oversight from the devs, or if it's supposed to be like that because it's assumed every mech you pilot has the AI and you just opt to use it for a reroll whenever you want.