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I'm sorry if you like them, but shadow of the colossus and breath of the wild ruined videogames, especially indie shit
While quite literally is a tech demo, those games are indistinguishable from it. They figured out the formula of sort of cool gimmick crap set in a giant empty(literal in this case) sandbox. I hate seeing games that look like this now. It will be the illusory gigantic world with nothing in it so practically 3 hours of content separated by dozens of hours of walking simulator. Like wind waker but on a grander scale
I want videogames to be smaller but content rich like they used to be. Where hardware limitation forced devs to have realistic scale instead of screwing around with their pipedreams, having to crunch and delay the project 40 quadrillion times to blank checks and then at the 11th hour slap it onto marketplaces and patch it shortly afterwards and eventually fix it 2 years after release to sorta kinda be what they promised in concept
I want games like the original Fable or System Shock 2 or the old 80s and 90s RPGs. I'm sick and tired of wandering through the wilderness dispatching the same 5 enemy types, repeating the same boring fetch quests, with the same played out mechanics. I want a plethora of gameplay options, not 8 trillion ways to skin a cat where the end result is always the same. Elder Scrolls removing spells, classes, enchantments, magic schools, armor pieces, weapon types, etc. while giving me longer dungeons does the opposite of satisfying me, it makes more tedious and boring which is why when people go back to play skyrim they can only get so far before the tedium sets in and they uninstall
It isn't about the familiarity or nostalgia of smaller games like New Vegas or Ocarina of Time, we can replay those dozens if not hundreds of times because they were made well, they aren't a bunch of fluff, each area is recognizable and lived in, it isn't hundreds of miles of wasteland, you know specifically how the trek to New Vegas is sprawled out and even though it's scripted and well worn in your mind it's still fun. There are plenty of games we initially liked as kids that we go back to play and find out they sucked, we can recognize nostalgia and it's always an excuse for fags who want to erase the past because they're the children of satan or too stupid to realize they're being strung along by his servants to create a world unlike God's Kingdom
I'm just tired of it. No more open world, no more choices matter, no more narrative focus, no more gimmicks, no more online multiplayer, no more branching paths, no more crafting, no more roguelite elements, in fact I'm almost at the point where I don't even want branching dialogue, just have the npc do the oblivion 1 out of 5 phrase lottery and only plot critical npcs have anything worthwhile to say