A view of its UI with in the center the Scene Preview on which is superimposed a sprite sheet of a character for a platform game being edited, on the right an Inspector window with many editable settings, on the left a World Viewer window with a list of items, and at the bottom 5 other windows (Asset Browser, Command Stack, Message Log, Nav, Audio). Fyrox is a libre, multi-platform (Win, Linux, macOS, WebAssembly), general-purpose (suitable for RPGs, FPS, ...) and mature game engine for 3D/2D game development. It supports full scene graphics (pivot, camera, mesh, light, particle system, sprites), multi-camera rendering, volumetric lighting and HQ binaural sound, physics, pathfinding, has an advanced animation system, an asynchronous resource management system, an editor, supports saving/loading, its interface supports widgets, ...
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