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Okay, working on changing up my shader so it blurs things the further away they get, to reduce that weird static you get when things are far away. Problem is, I have no idea how to write a good blur function. Can anyone advise me? This is the relevant file, with my current attempt at the end: https://gitlab.com/AngularAngel/omnicraft/-/blob/master/resources/dirt_shader.frag
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