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this is why i think the solution is increasingly inner exclusive circles. a preferable future is one where pirating games and software is a skill to be taken up, and when you want a game you just ask someone in your circle who knows how to do it. however, i think it's also highly likely that all the games worth pirating have probably already been made, so most people will simply not try the game at all if they can't pirate.
gaming will begin to divide into sectors, one for the mainstream and another for genuine gamers. we see this already with the indie genre. if the trend of AAA games continues, we may see an even wider chasm grow, and maybe a third option of full-featured open-source games. and obviously that won't count chaps like me who'll keep playing old, already-pirated games.