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Is anyone still reading this shit? If so, I'm judging you for not having something better to do. Mega Man Zero 4 starts and there's hope in the horizon: the nightmare is almost over.
The resistance is still there, but you're now in a mobile base, following humans being attacked by evil robots. Dr. Weil rules over Neo Arcadia now, so some people think he's unfair and try to leave the only remaining city in the world, but Weil sends robots to capture them. You must help this small settlement who lives in the only green area left in the planet. Apparently, continuous wars left the planet dead, but there's one green place left: the place where Eurasia crashed (the space station from Mega Man X5). Does this mean anything? No. It's never explained. They just wanted to throw a reference there, like this was a Family Guy episode.
Now Weil has a new minion: Craft, who rules over 8 minions of his own. There was one cool scene I wanted to see since the first Mega Man, which was a moment where they reveal the 8 bosses all at once in the same room and one suggests killing Zero right there. Obviously Craft is like "no, he's too weak, leave him, it doesn't matter he won 3 games already". But that was expected. I'm glad I got to see that scene. That and "what if the boss room is just a bed of spikes with slippery walls" are my two expectations of what a clever enemy would do and one of them finally happened. And that will conclude the good things I had to say about the game.
Cyber elves come back. I hate cyber elves. They are shit. But at least they left the Mother Elf alone after it was consumed by Omega who turned out to be Zero but maybe not. Also, since Omega is no more, there's no cyber world any more. Nothing of value was lost. This is, in fact, the first game that doesn't hide abilities behind being an autistic Japanese shut-in. But there's a new garbage way to do things:
The resistance reveals they have a machine in space that can alter the weather. Yes, in Red Alert 2 they were called "super weapons", but here it's used to change the weather of the stage you're about to go to. You get a report of what the level is like and you can request the weather to change (it's one of two possible states). Changing the weather, for example, can make so that a solar-powered station is easier to infiltrate if you make it cloudy when you attack. That sounded cool and made me feel smart for one stage before realising two things:
1 - Changing the weather equals playing on easy. It's in the report after you beat the stage. And playing on easy means you don't get the special ability.
2 - There was never any need to read the description to figure out which weather was best. The icon of the stage on the map was red if it was on normal and it was grey if it was on easy.
So another feature that means nothing and punishes you if you use it. And, on top of that, the resistance having a weather control machine is not mentioned for anything else in the plot. It's literally there just so you can do the stupid gimmick that lowers the difficulty somewhat and costs you the special ability.