@xianc78@beardalaxy@coded_artist Also the thing with "PSX slop" is that it's not actually PSX/PS1 homebrew, and while there's SDKs that are open, the problem with the PS1 is that you need to get the "wobble" (as it's nicknamed in the community) right on the discs to make them boot.
That needs to be worked around to make self-booting PS1 homebrew.
On the n64 on the other hand; there's the CIC chip being cloned, which is why there's commercial homebrew and bootlegs for it. Commercial homebrew games only exist as a result of cracked DRM; as opposed to the ability to dev for it. https://av.tib.eu/media/32818 https://github.com/ManCloud/UltraCIC-III
As for the "PSX slop" games, they're unity/godot/similar games mimicking the PS1 look, usually of the Mega Man Legends games, and it's the trendy art style. Low-poly, early 3d console games are easy to mimic and it's become the craze lately because pixel games seem done to death for most people.
Interestingly enough during the GG era I read an article mocking the overdone pixel style and it had an interesting quote that ended up being a prophecy: "What happens in the next few years? Will we see PS1 or N64 style “retro” games with horrendous textures, low draw distances, and and slow framerates? All to hide the fact the a dev can’t handle making an engaging “modern” looking game?" https://archive.fo/9JQFy