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[Hyper warning] Two months of my efforts have borne fruit. :akko_yay: I fully sub-d modeled, sculpted, and rigged her from scratch! Going into this, I had ZERO ability to even navigate Blender. The first thing I did was make my donut, then I was grilled by a friend on topology, and finally I went and learned everything else just using tutorials online.
I still need to do a lot of detail like texturing her eyes and rigging her face, but with what I have I’m like 90% complete with my 3d learning project. Over time I want to make more outfits and build up the pose library so I can effectively do what usukeninja does (he is a 3d artist that sculpts people’s commissions and does a spin-around reel for social media). Look at this grown man, playing doll with his digital sex goddess.
However… posting on the socials is not my main goal. Next I need to figure out how to sculpt clothes around the body, and then attach the clothes and accessory armatures to the main body armature. I’m trying to establish a 3d model standard and implement clothes destruction for a professional video game project :guraKekw:
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