@MoeBritannica @bleedingphoenix All modes are single thread, block count 2500 (attached video):Mode 1 -> Compute everything every frame -> 24 FPSMode 2 -> Cache everything, just update vertexes, synchronous rotation -> 60+ FPSMode 2 -> Cache everything, just update vertexes, random rotation -> 60+ FPSToday I learned that ram is more important than CPU count for godot xD