Untitled attachment https://shortstacksran.ch/media/ed8ace7fede239866c8b2fa8426c072ed452ffb69685b48b6549e157127be5cc.png
@MoeBritannica @Turdicus @merchantHelios @bleedingphoenix Just using godot. You can build a solid object that looks like a bunch of cubes, touching or not, and give the whole thing to the gpu. I'm not sure what performance limitations there are, but it seems to work just fine. array_block_ids -> faces+texture -> gpu to render