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@beardalaxy Also, to comment on this post because I don't see anyone replying to the roguelike part: level editors in a roguelike actually do make sense. You can have what is basically a configuration tool that specifies things like the tileset, how many floors are in the dungeon, what kind of enemies will spawn, which algorithm would be used to generate each floor, etc while having the rest be randomly generated.
And roguelikes can have predefined maps for some parts. Towns and the overworld can be predefined, while the dungeons are randomly generated. PMD and Angband have predefined overworlds with randomly generated dungeons.
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