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@RMIV
>it sure looks time consuming from here
:think_moe: Hrrmmmm... it was really time consuming when i started out doing animations digitally using a screen tablet but when i switched to paper and pencil things gotten WAY more easier and the animations looks way better. Switching from digital to pencil i saw instant results and cut a lot of time. Also not all frames have to be perfect only a few have to be half way decent and keep things simple, like avoid having lots of hair strands on the face. Also reusing still frames cuts time as well. Animation is more like a domino effect, the more you finish the easier it gets. which ill explain later with exmaples.
>is animating more trouble than it’s worth?
:aqua_thumbs_up: YES it definitely is!
Sure it takes time to make your first animation but i learned that the more animations you finished the easier it gets over time. Because you can reuse those same exact animation key-frames for your next animation.
:akko_no: Its best to do head turns because they could be easily reused and recycled. Its literally tracing but with your own art and nobody will bitch about it.
:jahy_hmm: For example these 3 animations (A1, A2, A3) using the SAME head keyframes. Notice the head length and size and hair are the same? I traced what i could use and try to make another animation just by flipping the head and trace it on the lightbox over and over again.
:jahy_hmm: Another example is these 2 animation (B1, B2). I traced the same head motion in the middle of the animation, added a couple of new frames at the Beginning and End, making a complete and different animation despite ~40% of it is traced my previous works.
And much more other techniques i do. the "day_13" gif on that post was literally 3 unique frames and almost all of the frames are literally recycled and reused but modified
:cirno_hi: Overall its slow at the beginning BUT once you begin to grow your arsenal you can combine and trace two finished works and make a new one. Its like reusing/re-purposing code.
A1
A2
A3
B1
B2