some sample rules so you can see how it's going.png
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I think I have some of the basic principles for the Blue Archive TRPG homebrew figured out. Here are some basic rules for Environmental Affinities, Armor Effectivness vs different Attack Types, and rules that govern shooting. The next thing will be to build out the Classes (Tank, Dealer, and Support/Healer) but I haven't done that yet.
It's fun to take Fuzion and change it around a bit to make it simulate Blue Archive. I've gotten some ideas from the Legend of Zelda homebew game that runs on Fuzion and some other ideas from the first edition of Victoriana.
One blogger going by the handle of Stargazer described his first encounter with Fuzion:
"Back in 1998 I stumbled upon Fuzion, an universal roleplaying game which was available for free on the internet. This was – at least for me – something new and unexpected. Back in the day, roleplaying games were mostly available in print and not in digital formats. And giving away games for free wasn’t that common back in the day. In a way, Fuzion was ahead of its time in more than one aspect.
Fuzion was created in collaboration between R. Talsorian Games and Hero Games. It combined elements of the Interlock System and the Hero system, but many people claim that it combined the worst elements of both. I have to admit, I am no expert in either system and I liked a lot what Fuzion had to offer.
Fuzion had support for various genres and power levels. Like in games like GURPS the number of character points used to build character’s stats determined the power level of the campaign. The system was also build in a modular way, so you could easily add rules for vehicles, magic etc. using plugins. Back in the late 90s and early 2000s a lot of people all over the internet wrote plugins or variant rules for Fuzion and shared them freely. I actually expected Fuzion to become the next big thing, but that never happened.
I am not sure if the OGL for D&D in 2000 was to blame, or if it was because of the rather lackluster support of the game system. R. Talsorian Games released a couple of games using the system (mainly licensed anime RPGs), but aside from that the support was pretty limited. But I also think that Fuzion was ahead of its time. The core rules were mainly distributed online in a time when most people haven’t even heard of the internet. In addition to that universal systems always have a hard time."
* - https://stargazersworld.com/2014/09/15/fuzionof-unrealized-potential-and-being-ahead-of-its-time/
some sample rules so you can see how it's going.png
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