The GUI with a strategy game. The central part is occupied by a map divided into hexagons with pixelart units. The period is medieval, several Mongol units and a trebuchet surround a castle in the center. The units have an icon for easy understanding (mongol, sword, trebuchet, ...), slightly transparent when not selected. The Mongol on horseback on the right of the castle is selected. The castle (named Elephantine) seems to be under siege. On the left of the UI several command buttons (Sleep, Pillage Pasture, Explore, Wait, ...), below the characteristics of the selected unit (Keshik, 2 stars, 5/5, XP 5/20, ...), in the lower middle a box with what seems to be a report on the selected unit (Keshik vs Elephantine). To the right of the UI, a message area ("The resistance in Sydney has ended!", ...), lower right a mini map of the discovered game area. At the top of the interface a hamburger menu, and near it the title "Mongolia". At the top middle several indicators, the period (1520 AD) and on the right an "Overview" button. UnCiv is a 100% libre, multi-platform, SP/MP (by exchange of "User ID"), turn-based strategy game (4X) & Empire building, inspired by Civilization V: the game starts in 4000 BC Christ, the player directs a nation or an ethnic group, with the aim of supremacy over the other protagonists, leading his group until 2050 AD. It's a neat game that offers in-game help to get started, SP/multi, map editor and game save / load. Very good !
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