Spent half of today's dev stream wrestling with sine and cosine as I worked to add these dots to the end of my big travel lines. It's embarrassing, but still feels important to show/share that even with a teeny tiny maths brain like mine, it's still possible to muddle through
Wrapped up keyboard/gamepad support for the museum map this morning, and also added a setting to randomise the initial unlocks for a skeleton as a possible way of getting a little more interesting variation in that always-feet-first doesn't provide. Also added an interface setting for customising the "placement shadow" colour
Made some headway on getting the musem map keyboard/gamepay friendly today, and added a placeholder cursor to make input/interaction states a little more readable
Ah ha! I have achieved Number Godhood and mastered the rendering of Almost Longitude and Messy Latitude. I shall now ascend to a Pure Numeric Form. Or sleep. Whichever comes first. #gamedev#indiedev
OK, so it's not a screenshot, but I've just integrated the music handler and hooked up the map track that @KestrelPi has been working on, and bam, even at the main menu with its placeholder background, it's 200% more game #gamedev#indiedev#screenshotsaturday
Moved dig tile variation into a shader rather than modifying the actual geo before instantiating. It more than halves dig load times, so I've made "huge" dig sites bigger (1,221 tiles here!). I'll have to see whether it hurts perf on lower end GPUs before I commit
New bonesweeper test builds are up! Digs that clear multiple tiles now have a little delay so you can see that cascade outwards. Might replace it with a proper fill function later, but for now, it's nice enough.
Finally got around to adding scroll bars to the generated settings menus. I'll probably tidy/streamline before release, but during development, I like to have settings for as much stuff as possible so that it's easy to compare different behaviours/configurations
I write, make, draw, play, game, and do handsome faces. I made Hive Time. Currently making Fossil Sweeper (a game about digging up fossils), Winter's Wake & Icicle (and a stack of side things).My avatar is a stylised self portrait with short messy hair, set within a hexagonal shaped slice of cheese with holes in.#nobridge should not be necessary -_-