@jeff@Zerglingman@hj@Moon@lebronjames75 not untrue, getting comparable APU and screen to my M1 Air would have been double the price at the time which is half the reason I gave it a shot in the first place
@lebronjames75@Zerglingman@jeff@hj@Moon >not in a MILLION YEARS will i ever believe that 50+% (or a value close to it) of music PRODUCTION is done on ipads rather than laptops or PCs even. I said "more sane", as in it's less sane to use Windows for this. macOS is way nicer for this, but there's a ridiculous market tailored to iPads these days.
@NEETzsche@lelouchebag From what I hear they actually tried that in Cities Skylines 2, by simulating life details of each individual resident of your city. I'm not sure it's actually a value add in a city of say 200k population like it is in Dwarf Fortress.
But yeah, that could be a footnote in the performance problems CS2 seems to have, a lot of it screams "Unity asset store" to me, e.g. >For example, a model of shipping containers that is rendered on top of cargo ships has about 31 500 triangles.
I always wondered why they bothered to make a sequel on the same (or update of) engine, when Cities Skylines could have easily stayed on a DLC development treadmill for another decade, or switched to Unreal if they wanted to do fancy stuff with Nanite.
@coolboymew@leyonhjelm everything I've seen of it looks like an AA game made by devs that don't hate their audience, never been a Nintendo person but if I had kids I'd buy it and play it with them