If this is true, it explains why SEGA removed 50+ Genesis and Dreamcast games from Steam.
Because why do one-time purchases when you can milk those sweet, sweet monthly payments?
This is why I don’t take services like GOG for granted.
If this is true, it explains why SEGA removed 50+ Genesis and Dreamcast games from Steam.
Because why do one-time purchases when you can milk those sweet, sweet monthly payments?
This is why I don’t take services like GOG for granted.
When it comes to sentiment over A.I., LinkedIn is the polar opposite of the Fediverse.
LinkedIn lunatics think A.I. will solve all problems, bake them a cake, and usher in a messianic new age.
I don’t know how far A.I. will go, but typically with anything – if both your aunt and your cab driver are hyped about it, that’s the sign things will be over soon.
See also: the Metaverse, NFTs, Beanie Babies…
Professionally speaking, I’ve made a decision so bold it borders on absurd: I’ve built a career where I talk to absolutely no one.
No meetings, no clients, no small talk about last night’s game—just me, some data, a pile of math, and the questionable judgment to fund it all myself.
No safety net, no coworkers to cover my blunders, and definitely no LinkedIn-worthy titles like “CEO” or “Visionary Disruptor” to stroke my ego. My job is so solitary, I’m practically a ghost.
The only thing that matters? Whether my process works.
When it does, I’m gold. When it doesn’t, I’m just a weirdo staring at spreadsheets in sweatpants.
This year? I’m on a good path – exceeding even my best-case projections.
Video game history is not allowed to be preserved because publishers fear they will be used for “recreational purposes”.
Just a reminder to Fediverse admins and moderators: I am not on your server.
My posts appear on your server from my server.
I might not even know your server exists.
It is therefore bad practice to privately message me because you disagree with something I say, are “warning” me about it, and want to appeal to your authority as an admin/moderator.
You might have authority on your server but you have zero authority on mine.
The problem with hanging out in Autism communities is you become paranoid that every behaviour you have is a result of it.
I’ve always avoided crowds. I mean, who doesn’t? They’re inefficient, nothing gets done, and the time they waste is almost never worth the end result.
I also like eating in empty restaurants. It’s good to just bring a book, sip some coffee, and take in the silence.
But I’m starting to question things. I don’t eat eggs. I’ve always assumed there’s simply foods out there that everyone doesn’t like. But apparently, not eating eggs is considered “weird” and “quirky” – enough to be considered “autistic”. But why isn’t eating chicken embryos considered weird?
There’s also a hobby I have where I try to find albums on Spotify with 0 listens. I like giving them their first ever listen. It’s just a lot of fun. But that’s considered “autistic” too.
I think I just don’t like being reduced to “autism”. It seems like such a small box to put yourself in. I’d rather be considered for what I am: a three dimensional human being with a few interests, but also ambitions and passions.
I don’t know. Maybe some things are due to autism, but I also don’t like the notion of being defined by it. I don’t think anyone can be defined be one word.
Released in 1994, Wacky Wheels is a kart racer. It is the first game in the Wacky Wheels series.
We don’t need a story for this game. All you need to know is that a bunch of cute animals are competing for the podium. There’s a tiger, an elephant, a shark, and more!
This was a title published by Apogee. I often wonder if this game would have been more well known if they put well-known Apogee characters like Duke Nukem and Commander Keen in this game. Nevertheless, the decision to use animals certainly hit their target demographic.
You see, in 1994, many kids didn’t have a Super Nintendo (SNES). Parents often told their young whippersnappers, “We have a PC that can do everything – go play your games on there.”
And believe me, lots of PC gaming kids envied Super Mario Kart. There was not much like it on PC. Then Wacky Wheels came along.
Is Wacky Wheels as good as Super Mario Kart? Not at all. But for a cheap shareware title with gamepad support – that also had split screen multiplayer – this was a godsend for all those kids who only gamed on PC.
That’s right, not only could you play Wacky Wheels with a keyboard, but you could also hook up a Gravis PC GamePad. Not all PC games did that back then. Even now, Wacky Wheels controls spectacularly with a modern gamepad, and let me tell you, it works like a dream!
The courses are not as varied as Super Mario Kart, but Wacky Wheels makes up for this with many game modes.
You can choose the speed of your karts (or “lawnmowers”, as the game calls them), which drastically changes your winning strategy. If you go for the 12HP karts, you’ll be relying more on your handbrake; with the 6HP karts, lots of power-ups are a requirement.
If you have young kids, there’s a “kid mode” that makes the competitive play more kid-friendly.
Multiplayer is really where Wacky Wheels shined. You had a two-player race as well as a two-player shoot-out. But there was also Comm-Bat play – which allowed you to compete with another player remotely through a LAN. Again, this was available in 1994 – it would be decades before Nintendo would offer such a feature with Super Mario Kart!
Graphically, Wacky Wheels wasn’t as good as its SNES counterpart. The pixels were more chunky, and the frame-rate wasn’t as smooth. But there’s a reason for that. Wacky Wheels was a $5 shareware title that was intended to be played even on a 386 CPU.
It’s the sound department where Wacky Wheels really shines. It’s full of SoundBlaster goodness. And wow! Does the music get my heart pumping when I’m in the midst of a race!
To run Wacky Wheels on modern hardware, you need a 1.8Ghz single core CPU and 512MB of RAM. However, if you want to run this on DOS, you need a 386 CPU, 4MB of RAM, and 6.9MB of space. Wacky Wheels has native compatibility for Windows, Mac, and Linux – although the Steam version doesn’t run on Linux natively. Nevertheless, the Steam version runs well on Linux via Proton. On a Steam Deck, it is fantastic.
Wacky Wheels is a PC exclusive. It has never been released on mobile or console platforms.
There’s no microtransactions, neither is there DLC.
Beavis-Soft developed Wacky Wheels. They made a previous game called Phylox, but this was their last game.
There was some hijinx involved with the development of Wacky Wheels. The eagle-eyed among you might notice this has a resemblance to Skunny Kart. That’s because they share some of the same code. Regardless, Skunny Kart is based on an earlier version of Wacky Wheels – which is why most people prefer Wacky Wheels.
There’s also a modern remake called Wacky Wheels HD. I have not played it, and it’s no longer on Steam – though it is available free on itch.io.
On Steam, Wacky Wheels has an 89% positive rating based on 77 reviews. Meanwhile, GOG.com gives this a 4.2/5 user rating. Most people love this for nostalgic reasons, as it gives them fond memories of gaming as a child. Detractors feel that it has not held up to the modern era.
Personally, I feel like Wacky Wheels has indeed held up. Sure, it’s not the best kart racer ever – not by a long shot. Yet, the controls are tight, and the competition is still fierce. And just look at it. Wacky Wheels is full of DOS goodness!
Wacky Wheels sells for C$5.49 on Steam. Meanwhile, GOG.com sells it for C$8.19, though it has a -79% discount at C$1.69.
I recommend it – perhaps not for everyone, but definitely for anyone who has a fondness for DOS gaming. There are more beautiful, more technically impressive kart racers out there. But how many of them feature VGA graphics with sweet SoundBlaster tunes? And how many of them allow you to control a cute panda who throws hedgehogs at the competition? If this appeals to you, Wacky Wheels is your ticket!
Reading this whole post from the Apollo developer, this Reddit fiasco is such a mess. Not only do I question writing apps based on proprietary APIs, I’m angry that I’ve provided so much content to Reddit after so many years.
You think I’m active on the Fediverse? I write a new Reddit post on r/Sizz 12x per day. This is a lot of work, all done for free, and it all goes into Reddit’s pocket.
It’s not even so much that I want to be paid. It’s that it’s I don’t think they have the right to charge so much money to developers for my contributions.
Let me be real. All I’ve ever wanted was to make stuff on the Internet on my terms.
I do pay for the privilege of running my own servers because, like it or not, every post I make on social media is actual work. And I should own my work.
Same deal with development of software. I donate lots of money to ensure that work on the Fediverse carries on.
Why? Because development is work. And more importantly, social media should be based on open protocols – not proprietary APIs.
The development happening right now is the building blocks for the future.
No developer should have their livelihood taken away from them because Big Tech wants to bankrupt them by charging outrageous API fees.
https://www.reddit.com/r/apolloapp/comments/144f6xm/apollo_will_close_down_on_june_30th_reddits/
Putting the sauce in awesome!This is my own self-hosted single-user Pleroma instance that operates as a back-up for @atomicpoet@mastodon.social. I'll probably use this to talk about hobbies.
076萌SNS is a social network, courtesy of 076. It runs on GNU social, version 2.0.2-beta0, available under the GNU Affero General Public License.
All 076萌SNS content and data are available under the Creative Commons Attribution 3.0 license.