@foone I assume these files are compressed in a package? could you just null out the last two characters in the filename with a hex editor in whatever it's using to lookup then use the shortened name in-engine to open the path?
Notices by Raptor :gamedev: (raptor85@mastodon.gamedev.place)
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Raptor :gamedev: (raptor85@mastodon.gamedev.place)'s status on Monday, 04-Nov-2024 17:58:24 JST Raptor :gamedev: -
Raptor :gamedev: (raptor85@mastodon.gamedev.place)'s status on Wednesday, 05-Jun-2024 10:58:07 JST Raptor :gamedev: @foone as someone who's current project's renderer ended up way more doom-like than originally intended, you're talking about the map right? Triangle rasterization wouldn't even be useful in an engine drawing with vertical strips, though i suppose technically possible if you drew it like a sprite. Could also almost count floor slopes as triangle rasterization but the vanilla engine doesn't support that.
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Raptor :gamedev: (raptor85@mastodon.gamedev.place)'s status on Wednesday, 25-Jan-2023 16:59:58 JST Raptor :gamedev: @aral what's pictured there is LightDM, not XFCE btw, debian uses LightDM for it's display manager, the XFCE session doesn't start until after login. Generally GDM or SLIM are recommended, I use SLIM personally, SDDM you se on a lot of more modern distros though because it gives the iconifiied login some people like
I agree with the bad design though though, just make sure you're putting heat on the right projects, this is a LightDM/Debian decision! XFCE did no wrong here.