Finally starting to implement different fossil finishes/fossilisation types (3 placeholders on here for now).
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:08 JST Cheeseness -
Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:07 JST Cheeseness Spent half of today's dev stream wrestling with sine and cosine as I worked to add these dots to the end of my big travel lines. It's embarrassing, but still feels important to show/share that even with a teeny tiny maths brain like mine, it's still possible to muddle through
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:07 JST Cheeseness Here's the (very late) mid-month #Bonesweeper progress update for October. Misc tweaks and fixes from me for the most part, but more excitingly, new music from @KestrelPi and first audio from Jasmine
https://patreon.com/posts/73761319 -
Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:08 JST Cheeseness Made some new tile markers last Blendsday. Here's how they came out after a little tweaking
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:08 JST Cheeseness Been working on adding a little secondary travel line to act as a progress meter for loading dig sites (will be smoothed out eventually)
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