Dig sites now indicate what epoch the formations are from, and limits the possible species found there to ones that occurred during that epoch. With eight epochs and four test skeletons, the game now feels very empty :D
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:29 JST Cheeseness -
Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:29 JST Cheeseness The map room's empty shelves and window sills now populates with skulls and cacti as you complete skeletons and finish digs. There aren't many models just yet (same for the book references), but it's probably the first bit of progression content that will stay into the full game.
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:29 JST Cheeseness Made a piece of amber with an ant inclusion on stream today. Eventually these will show up as misc fossils in dig sites and during assembly. Need to write a shader so that I can have better control over how front faces are rendered vs back faces, but it's nice enough for now!
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:29 JST Cheeseness Working on generating a rad travel line. Started with ImmediateGeometry's line strip to get the position, etc. right, which looked good albeit 1px wide. Decided I could turn that into triangles and get width pretty easily, and whoops, that's not it :D
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:29 JST Cheeseness Perfect
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