I spent some of today working on an in-game way of communicating development progress. This will be nice to have moving forward (test data pictured - the game's a long way from being that finished :D )
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:18 JST Cheeseness -
Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:18 JST Cheeseness The march mid-month Bonesweeper progress status update is up, which talks about how I'll be tracking progress and where things are at right now. Enjoy! #gamedev #indiedev
https://www.patreon.com/posts/63910193 -
Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:19 JST Cheeseness Continuing to work on dig gameplay, I did a first pass implementation of special abilities. Default dig actions are now defined as abilities (but without a cooldown), which unifies a bunch of code. Eventually these will have icons rather than text. #screenshotsaturday #indiedev #gamedev
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:19 JST Cheeseness Me: Oh yes, I'll be doing much better looking skeletons in the full version of Bonesweeper.
Also me: Behold: Testodon! -
Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:19 JST Cheeseness This is going somewhere, I promise
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:20 JST Cheeseness Hard might be tuned just a touch too hard right now
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:20 JST Cheeseness Spent last night implementing applying settings during play. Not particularly interesting work or outcomes, but it's nice to be doing this in more robust/flexible ways than I was in the original prototype
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:21 JST Cheeseness I've also added some camera controls, with the intention of having some dig sites that are bigger than a single screen when fully zoomed out.
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:21 JST Cheeseness I want to give players the choice of a number of different "flag" types as part of character customisation. I don't know how widely they're used, but I've seen these little plastic markers in photos and thought they were cute #screenshotsaturday #gamedev #indiedev
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:22 JST Cheeseness Experimenting with using shape keys to get seamless dirt tile variants. Not sure if I'll stick with it, but it's an interesting way of getting a bunch of variation from a single model #screenshotsaturday #gamedev #indiedev
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:22 JST Cheeseness Playing around with avatar scale during the dig phase #screenshotsaturday #gamedev #indiedev
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:22 JST Cheeseness Dig phase is getting closer to being functional in the new codebase
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:23 JST Cheeseness I'm really excited for the new dig selection screen, which will have a slider for controlling geologic time to give some extra context for where fossils came from (and will probably have more than just Australia).
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:23 JST Cheeseness I'm also looking forward to the museum, which I hope will be a space for players to reflect on the cool stuff they've discovered, and maybe bump into` some educational content (like #HiveTime's "Beepedia" but more interactive) #fossilfriday
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Cheeseness (cheeseness@mastodon.social)'s status on Tuesday, 19-Sep-2023 18:06:24 JST Cheeseness The full game will expand beyond the prototype, adding an interactive map to select dig sites from, a museum for assembled skeletons, and a customiseable player avatar (plus more species, more dig environments, and an optional less stressful skeleton assembly "puzzle mode")
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