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@lolipunk3069 @ChristiJunior @LittleTom nah, but let me tell you, the boss being accessible right from the beginning can be a pretty cool thing.
It's an "open world", the boss is just there, he's the super knight or the king or the whatever, and the young hero can just come in, fresh after character creation, and challenge him.
And then the boss should thoroughly cuddle the player. It should be completely unfair, and make the player rage and cry and quit the game and go complain in reddit.
IIRC, Chrono Trigger had this. You were able to get to Lavos right at the start of the game, and he would push your shit in so deep it would come out from your eyes.
- Kerokeronim likes this.
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@LittleTom Obviously extreme non-linearity greatly hurts both the storytelling and sense of progression, as well as the pacing - people are just still not over the Open World fad...
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@ChristiJunior @LittleTom One of the genius things about Metroid, and also Super Metroid, with their respective game mechanics, is that there was an aspect of non-linearity to exploration, yet the final boss arena was deliberately walled off in such a way that you had to deal with the game's other bosses first before you could proceed to the end. [The game also gatekept progress by requiring certain abilities to be obtained before being able to access new areas, yet there were also certain mechanics included that required a certain level of skill to be reached in order to further sequence-break.]
It's the sort of thing that could at least theoretically be applied to an open-world game to overcome this narrative challenge.
Fallout: New Vegas is another example, which gatekept progress through enemies in different regions being at different levels, and requiring players to be able to pass certain skill check requirements to access certain areas. [Along with requiring certain quest chains to be completed to gain access to places.] A different method of attaining the same end.
While I don't think open world environments are inherently bad, at the same time not every game needs to be an open world to be appealing. RPGs, though, have always strived to have more open-ended environments, though most still retained some sense of linearity through the needs of quest progression and the like.
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as someone who generally likes nintendo, tendies are fucking delusional. this is unreal.