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@redneonglow @mischievoustomato There are a number of interconnected factors. Bandai Namco, Kodansha, Kadokawa, et. al have ESG pages. It's
in the building. The S in ESG represents "social justice" —how open a company is to critical race theory, diversity mandates, and drag queen story hour. It also works to justify changing the content of Japanese games at the source to match so-called cultural norms around the world.
https://group.kadokawa.co.jp/global/ir/esg/social/diversity_inclusion.html
https://sdgs.kodansha.co.jp/sdgs-kodansha/
https://www.bandainamco.co.jp/en/sustainability/data/society.html
https://www.capcom.co.jp/ir/english/csr/social/customers.html
CERO, the ratings board for Japanese games, has also become much stricter when it comes to rating games and panty shots can make it harder to get low ratings. Hence the tendency for devs to use black voids, have the characters wear spats, or change the control so as to block looking up the dresses or skirts of characters.
We can also say that the Tokyo Metropolitan Ordinance had an effect on the availability of printed material from 2010 onward.
https://en.wikipedia.org/wiki/Tokyo_Metropolitan_Ordinance_Regarding_the_Healthy_Development_of_Youths
All of these things work together to harm anime, manga, and videogames. There can be no question that the amount of fanservice and spicy content has dropped compared to how it was in the 80s, 90s, and even early to mid 00s.
https://www.reddit.com/r/KotakuInAction/comments/14dbcq6/is_there_really_less_fanservice_in_anime_now/
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